High Moon squashes Gears of War similarities with Transformers: War for Cybertron

One, we are not a cover-based shooter (you think Megatron would take cover?) Two, transform anywhere. Three, special abilities add an additional layer of strategic depth. Four, finally, Transformers has always been a team based property and each character has unique abilities so teamwork becomes pivotal. None of this should take away from the awesomeness that is Gears. Honestly, if gamers compare us positively to one of the all-time best games ever, I am thrilled! – Matt Tieger of High Moon Studios

I’m glad to hear that for two reason. First off, I’m a huge Transformers fan, and I wouldn’t want to see that direction taken. Second, I really don’t like the Gears of War games.

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High Moon squashes Gears of War similarities with Transformers: War for Cybertron

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