David Cage believes that adventure games are dead

A portion of a Game Informer interview with Quantic Dream’s David Cage…

GI: “Adventure games are dead” is a common phrase in the gaming industry. Do you think that discussion is even relevant in the current gaming landscape?

DC: I’d probably agree with that phrase. The Adventure genre is one I really enjoyed but it has struggled probably because it’s been unable to evolve with the games becoming outdated and of less interest. Again, I am talking about games based on inventory management, puzzles and dialogue choices.

It certainly does not mean that people lost interest in good stories and interesting characters, but more in the specific experiences this type of games had to offer. Heavy Rain offers a new approach to interactive storytelling: it is not based on mechanics, it fully integrates real time 3D and cutting edge visuals, it mixes storytelling and actions, and most of all, it offers players to have a real impact on the story. It is not just about seeing one or another cutscene at the end, it is about living different stories, being the writer, actor and director of their own story.

I wonder if Mr. Cage has been paying attention to games hitting the DS, Wii, iPhone and PC. I’d say the genre is more alive than it has been in years!

Full interview here

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David Cage believes that adventure games are dead

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