“I used to get friends, around five of them, to come in at the weekends. Instead of going to the pub…What I wanted to do with my life at that point was work – I didn’t want to go to the pub or chat up girls. We’d come in and play it multiplayer. We’d all go round trying to kill each other, and I’d hear someone say: ‘Ah… that’s shit’, and then I’d try to fix the problem. It was just a great atmosphere in which to create a game. We had no one telling us what to do. We did what we wanted to.” – Sean Cooper, project lead
I never played Syndicate, and I have no good reason as to why. After reading this article over at EDGE, it’s very clear that I missed out on something big. Click here to see the full articlE with Mr. Cooper
Read the original here:
The making of: Syndicate
