- each vehicle has it’s own stats
- big emphasis on drifting
- snaking not possible
- playing the game earns you ‘SEGA miles’, which are the game’s currency system
- use ‘SEGA miles’ to purchase music, characters, artwork, tracks and more
- supports wiimote/nunchuck or just wiimote
- no Mii support
- DS version has easier-to-grasp controls
- DLC considered, but specific platforms not mentioned
- music from Sonic R, Sonic Adventure 2, Sonic CD, and other classic Sonic games
- new and original music as well
- more characters were planned, but had to be cut
- when you buy a character or track, you’ll get a bio to read
- 20/40 characters/tracks included (SUMO Digital wouldn’t confirm specifics)
- still an unannounced SEGA character in the game
- the decision to add Ryo was made early on
- supposedly low framerate for Wii version
- Casino Park Wii is not the same as Casino Park 360/PS3
- special team within SUMO worked on the DS version
- the DS version is being compared to Outrun, as far as mechanics go
Excerpt from:
Sonic and SEGA All-Stars Racing – more details (SEGA holding back on unannounced character)