A portion of a Game Informer interview with James Patterson…
GI: How involved were you in the development process of Games of Passion?
Patterson: I served as the creative consultant for the story and the game. It is very important that the game stays true to the WMC style: smart, fast-paced, a bit irreverent and a bit gritty. I wanted to be sure the game had a great story and looked really good, but also has a bit of “bite” much like the novels. THQ has really done a great job of capturing the WMC characters and experience in a very new and exciting way.
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