A portion of the Cubed3 review:
The design is Drawn to Life’s biggest strength, and in this game the concept has been improved greatly. Much like before you can create your hero, and at points in the adventure you can fill in the gaps for platforms, grappling hook points, creatures, even cars. The IR on the Wii remote will never match the pinpoint accuracy of sketching that a stylus can provide, and here the cursor is annoyingly floaty, but the tools at your disposal help remedy this until you get used to it.
>Full Review
Here is the original:
Drawn to Life: The Next Chapter Review (Wii)
