This could be a pretty big problem for Eidos. Word has it that the Wii version of Tomb Raider: Underworld has a glitch…a very big glitch. The issue is so big that you won’t even be able to finish the game. So what is it that happens that screws the game up? Well…
It looks like the developers forgot to include a much-needed lever. Without the lever, you can’t continue through the game. Just to prove that there is supposed to be a lever in the screen above, you can see the lever in the 360 version below.
If this is the truth, and a lever really is missing…that’s pretty sad. Doesn’t anyone even bother to playtest the game before it comes out?
Original post:
Tomb Raider: Underworld - Wii version has game-endling glitch?
