A portion of a VideoGamer interview with Jordan Itkowitz, lead designer on Deadly Creatures…
VideoGamer.com: A lot of people seem to feel that while the Wii has been very successful, the system hasn’t really seen enough decent third party games. Do you think there are too many “waggle-a-thons”?
Jordan Itkowitz: Yeah, there’s a lot of that and there’s a lot of party stuff too. Some of it is really good and some of it is not so good, but it’s one of the things for which we’ve got to give credit to THQ. They said, “We want to do more original IP, and we already have a lot of licenses to fill out our portfolio.” The last title I worked on was Cars for Pixar, which is about as different from Deadly Creatures as you can get. But THQ were already making De Blob, and then when we brought this to them they bit as well, because they wanted original content in general, and then it felt like a good opportunity to do something on the Wii. And it was really different, we knew we would stand out. You know, I hope that a game like this… it’s received a really positive response from the press, and the fans on messageboards seem to be excited by it, so hopefully it’ll do the right numbers and get the right scores so they want to make more of them. Because the flipside is, and we all know this… you have an original game, it looks good, it plays well and people seem excited about it - but if it doesn’t perform, you’re going to see a lot more party games.
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I have a feeling that Deadly Creatures is going to be another fantastic third party game from THQ. Perhaps not as good as de Blob, but still an excellent title. To read the full Deadly Creatures-focused interview, click here
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THQ looks to bump up third party quality on Wii
