“Being a part of the ‘Too Human’ development has been quite an experience. From the mythical tales of 10 or 20 years of production to the passionate personalities and forum rants that have captivated us all –it has been one hell of a ride. It’s different being deep within the ocean of the industry, knowing that only the top inch of water, so full of fervor, speculation and passionate personalities, is what the world will ever see.” - Denis Dyack

A lot of us are quick to judge when it comes to new releases. I can only imagine the stress of working on a game, being the figurehead for that title, and getting the product out the door. I think we need to cut these guys some slack!

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Denis Dyack - it?s different being in the industry looking out

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