Editor’s note: Given its similarities to the original PlayStation 2 release, we decided against a formal review of the PS3/Vita HD remaster. In this piece, Steve Watts focuses on how the game has stood against the test of time and how the HD release improves upon the original.
Ten years following the release of Final Fantasy X, it’s clear how much of a turning point the game has been for Square Enix.
Final Fantasy X is one of those rare games that actually holds up better in reality than it did in my memory. Though I’ve looked back fondly on its characters and story, the weak spots seemed to stand out with the passage of time. The linear structure and sometimes awkward voice acting, in particular, diminished its rank. In practice, however, those niggling problems were rarely distracting and easy to overlook. The voice acting is, on the whole, pretty good for its era–I even enjoyed Wakka’s faux-Pacific-Islander. The linearity didn’t bother me this time around, since the settings were unique and it supported the idea of a pilgrimage.